The king can only move a square horizontally, vertically or diagonally. Once in the game, each king is allowed to make a special double move at the castle. Castling involves moving the king from two squares to a tower and then moving the tower to the square on which the king has crossed. Castration is only allowed if all of the following conditions are met: If he first expresses his intention (for example by “I soften” or “I adapt”), the player who has the turn can customize one or more pieces on his squares. One piece of each color, he must capture the opponent`s figure with his piece or, if illegal, move or catch the first hit piece, which can be moved or caught. If it is not clear whether the player`s piece or his opponent`s piece was hit first, the player`s own piece is considered to have been hit before his opponent`s. Each square on the chessboard is marked with a unique pair of a letter and a number. Vertical files are labeled from a to h, from White left (i.e. Queenside) to White`s right. Similarly, horizontal rows are numbered from 1 to 8, starting with the white side closest to the board. Each square in the painting is then uniquely identified by its file letter and rank number. The White King, for example, starts the game instead of e1.
The black knight on b8 can switch to a6 or c6. Chess is played on a chessboard, a square chessboard divided into 64 squares (eight by eight) with alternating colors, which is similar to that used in checkers (FIDE 2008). Regardless of the actual colors in the painting, the lighter squares are called “light” or “white” and the darker squares are called “dark” or “black”. Sixteen “white” and sixteen “black” pieces are placed on the board at the beginning of the game. The board is placed so that there is a white square in the right corner of each player. Horizontal lines are called rows and vertical lines are called files. Enter the rule of the square, the trick you can use to quickly assess whether you can promote your farmers. In addition to the basic characteristics of the pieces, the rules also govern the equipment used, time control, player behavior and ethics, housing for physically disabled players, and recording moves in chess notation. Procedures to correct irregularities that may occur during a match are also provided.
Each player starts the game with sixteen stones: each player`s pieces consist of a king, queen, two rooks, two bishops, two knights and eight pawns. One player, called White, controls the white pieces and the other player, Black, controls the black stones; White is always the first player to move. The colors are chosen either by friendly agreement, by a game of chance, or by a tournament director. Players take turns moving one character at a time (with the exception of casting when two characters are moved at the same time). Pieces are moved either to unoccupied land or to a field occupied by the opposing piece to capture and remove them from the game. With one exception, all pieces catch the opponent`s pieces by moving on the field occupied by the opposing piece. A king can move a square horizontally, vertically, or diagonally, unless the square is already occupied by a friendly figure or the movement keeps the king at bay. If the field is occupied by an undefended enemy piece, the king can capture it and take it out of the game. Opposing kings should never occupy adjacent squares (see opposition) to give control, as this would also keep the king moving at bay. However, the king can give an overdraft check by releasing a bishop, tower or queen.
If we look at all of Black`s options in the example above, we`ll find that every square he can move around on is attacked by the queen! Black has no possible legal moves, and therefore the game is declared void. In the image below, all fields attacked by the Queen are marked in red. You can see that black has nowhere to go! A dead end is a position where the player`s turn has no legal movement and his king is not in check. A stalemate leads to an immediate draw. The tower moves a number of free spaces vertically or horizontally (it is also involved in the special movement of the king of castration). The Black King cannot enter the field in the example above, so White is free to run with his pawn towards mine. A pawn that attacks a field crossed by the pawn of an opponent who has removed two squares in one turn from its original field can capture the pawn of that opponent as if only one square had been moved. This capture is only legal during the movement that follows this push and is called “passing” capture. It is illegal to make a move that keeps your own king at bay or keeps him at bay. Possible ways to get out of control are: The game can be drawn if an identical position appears or has appeared on the chessboard at least three times. (See Article 9.2) The rider can jump over the occupied squares and move two pieces horizontally and one piece vertically or vice versa, creating an “L” shape. A jumper in the middle of the board has eight squares to move to.
Note that every time a knight moves, it changes square color. Let`s take an example. In the position below, it`s Black`s turn to play. We can use the square rule to quickly assess whether the white pawn can go up. Chess is played on a square chessboard of eight rows (called ranks and denoted by the numbers 1 to 8) and eight columns (called files and denoted by the letters a to h) of squares. The colors of the sixty-four squares alternate between light and dark and are called “light squares” and “dark squares”. The chessboard is placed so that each player has a white square in the near right corner, and the pieces are arranged as shown in the diagram, with each queen lying on a square corresponding to her color.